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The Minish Cap
sold 1.2
million copies worldwide, a comparatively paltry number for
a Zelda title. The GBA version of A Link To The Past, a
remake of a 10 year old game, sold twice that number. Capcom,
the game's developers, had previously shipped the Oracle
Zelda games which sold 2 million a piece, and The Minish Cap
found itself the recipient of a similar chorus of praise
from the gaming press.
One possible explanation for the game's underperformance is
it's position within the commercially-unpopular Four Swords
storyline, and its incorporation of Four Swords game
mechanics. It could be word-of-mouth that the game is too
short, or that the Kinstone idea quickly becomes a tedious
gimmick. It could be that the between-dungeons sections are
horrifically ambiguous and often resort to fetch-quests
inspired by the monotony of The Wind Waker's Triforce Hunt.
All that would be to ignore the multi-faceted bosses that
use Minish powers to put a new spin on old faces, and use
the Four Sword to create whole new attack patterns. It would
be to ignore the intertwined dungeons, where actions in one
room affect others. It would be ignoring the absolutely
gorgeous design, polished vibrance unseen outside The Wind
Waker, and it would be ignoring the beautiful, stylistic
narrative that is injected with life through colour.
Perhaps The Minish Cap's ambiguity is what stopped it
selling well. It marks, along with The Wind Waker, a period
in Zelda's history that had a direction; a uniform style,
innovative devices and wondrous storytelling. But it was a
period that forgot some of the hallmarks of a great Zelda
game, and both titles suffered because of this. |
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