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This
sword is given to you by
the King of Hyrule at
the start of your quest.
It's the weakest of all
the swords. |
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The White Sword is given
to you after finishing
the Cave of Flames by
Melari. Each time the
sword is infused with an
element, you can split
Link into an extra
version of himself. |
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The
most powerful sword in
the game, the Four Sword
is the fully restored
version of the White
Sword, and with it, you
can split Link into
four. |
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Bombs are the same in
The Minish Cap as they
are in other Zelda games
- use them to blow up
walls and enemies. You
are given your first
Bomb Bag after finishing
Deepwood Shrine. |
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These unique bombs can
be set one at a time,
and blown up remotely.
You have to fuse
Kinstones with the man
you received the first
set of bombs from, but
you can only carry
around one set at a
time. |
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The boomerang is used to
stun enemies, flick
distant switches, and to
reach items. It can be
bought from Stockwell's
store. |
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The Magic Boomerang can
be guided in mid-air. To
get the Boomerang, find
and fuse Kinstones with
all four Tingles. Each
fusion will open four
trees, so enter each one
and press the switches
inside to open a cavern
in the middle of Hyrule
Field which contains the
upgraded weapon. |
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The Bow can be used to
attack enemies at
long-range. You can find
it in Castor Wilds.
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Light Arrows are more
powerful than standard
arrows, and don't use up
magic power. You can
charge them before
firing. |
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The Small Shield is won
by Zelda at the
Carnival, and bears a
striking resemblance to
the shield used by Link
in The Wind Waker. It's
the smallest and least
powerful shield in the
game. |
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After finishing the
game, you can find
Biggoron and let him eat
your shield. If you
return later, he will
give you this Mirror
Shield as compensation. |
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There's
one compass to be found
in every dungeon, and it
will mark the
whereabouts of unlocked
secrets. |
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The
map highlights all the
rooms in the present
dungeon, and
distinguishes between
visited and unvisited. |
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The
boss key is used to
enter the boss arena for
that dungeon. |
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Bottles can be used to
hold things like water
and fairies. There are
four bottles to be found
in the game, and you can
find out where they are
and what you can keep in
them in our
Bottle Guide. |
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This
Cane is found in the
Cave of Flames. It's
used to flip selected
objects over, and to
turn holes into
launchers. |
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The
Gust Jar, found in
Deepwood Shrine, can be
used for pushing leaf
rafts, pulling mushrooms
from afar, harming
certain enemies, and
clearing balls of dirt
and pollen. |
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The
Jabbernut should be
eaten by Link so he can
understand the words of
the Picori. It's found
in the barrel house in
Minish Village. |
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The
lantern is found in the
Temple of Droplets, and
can be used to light
torches, candles, rooms,
and to melt ice. |
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Mole Mitts, found in the
Wind Ruins, can be used
to burrow through
selected ground. |
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This
is given to you after
completing the Wind
Ruins. It can be used to
warp between Wind
Crests, which are
activated by reading
their covering
tombstone. |
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Pegasus Boots are used
to run at high speeds.
In conjunction with your
sword, you can learn how
to charge an enemy.
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Roc's Cape, found in the
Palace of Winds, can be
used to jump and glide.
It also enables you to
learn the Down Thrust
technique. |
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