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The Legend of Zelda
was the first Zelda game, introducing millions of people worldwide to a world
who's mysteries would unravel for years to come.
It was released in Japan
in 1986 for the Famicom
Disk System, and then
later on a special gold
cartridge for the
Famicom itself. The
North American release
on the NES saw the title sell over 6.5 million copies
on that console alone.
As the first NES adventure game of
such scope and diversity, LoZ was the first cartridge to incorporate a battery
back-up facility. This
was desperately needed,
as the main overworld (128 screens of
seamless adventuring) was far bigger than that of other adventure games at the time, and
that's forgetting the 8 challenging dungeons that formed the meat of the game. There were
an incredible number of different enemies (over 25), all with their own graphics
and AI, plus a range of
weapons and items of a
scope previously
unimagined.
In the game you play Link, an elf-like hero with a destiny to protect
Hyrule from evil. Said evil is a powerful monster named Ganon, an underworld
king with a clouded past who
has broken free his imprisonment in the Sacred Realm, and slowly gathering
forces in South West Hyrule. In order to take the whole of Hyrule for
himself, however, he must have the Triforce of Wisdom. Princess Zelda, its
owner, has scattered the eight pieces across South West Hyrule and it is your job as
Link to find all eight and reunite them.
While LoZ
created the mould for
action adventure games,
the
series would go on to
include heavy RPG
elements (the
towns/dungeons system, and the levelling-up system employed by AoL). The story was weak, but
the opportunity to
freely explore every
nook and cranny of this
great foreign land was
enough to propel gamers. and uniquely present outside of the RPG and text-based adventure
genres of the time.
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