1UP have posted a Twilight Princess “afterthoughts” interview with NOA Localisation Manager Bill Trinen. For those who like to scrub every last syllable from interviews with anyone who has been within a mile of the Nintendo HQ, it’s worth a read. For everyone else, the interview is as annoying as the Twilight Princess story itself: always hinting at greatness, never quite grasping it.
Considering the hoops Nintendo forces journos to leap through to get an interview, it’s not surprising that the hard questions aren’t pushed. It’s indicative of deeper problems within the video games PR-journalist relationship as a whole, but the only person who really loses in this power struggle is you.
(And me)