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  The Adventure of Link | Review
 

Review | Second Opinion

 
 

Review
 

By Nexus Zero

Plot Basics

After Link sealed Ganon in the Sacred Realm in The Legend Of Zelda, peace had fallen upon the land of Hyrule. As always, that peace was not to last, as an unknown sorcerer has come to Hyrule and placed a curse on Princess Zelda, who has fallen into an eternal sleep. Link needs to locate all of the shards of The Magic Crystal, which will open the gates to the Great Palace where the sorcerer had escaped. Very little of this story is conveyed in the game, as you'd expect with an NES action RPG, making it the experience a little dry.

Gameplay
For this Zelda game, Shigeru Miyamoto left the development to another team, largely unsupervised. Because of this, the game is wildly different to its prequel, adopting a side-on view for the majority of the game. The only place the viewpoint is the same as its predecessor is on the overworld map, where action is limited to simple movement between towns and dungeons, avoiding random-ish monsters who, if touched, suck you into a mini-level full of enemies. The new viewpoint allows more jumping sections and technical combat not seen again until Twilight Princess. Unfortunately, the puzzles are even simpler than the first game's, and Link has access to fewer items.

The game still has a high longevity, as along with being the hardest Zelda of them all, it remains the only Zelda where you level up through experience points. Newer gamers will lament the slow control, while the hit detection is quite clunky, making combat hair-rippingly hard or even unfair, despite similar games such as the Game Gear's Ax Battler remaining immensely playable.

Graphics
The graphics are better than in The Legend Of Zelda, but the locations are still rather bland. The side-view lends everything, including characters and enemies, a far more detailed realism, though dungeons become Metroid-style crawl-fests with black backgrounds. Although the game opened up the whole of Hyrule to the player (as opposed to just the south west in LoZ), the zoomed-out view means the NES has to represent landscape through primitive tiles, contrasting with the other viewpoint and thus leading to an overall disjointed experience.

Sounds
The sound effects are predictably awful, though they disappointingly haven't progressed from Link's first NES outing. This time round, though, not even the tunes are catchy, which means that you will soon be reaching for your remote and turning the volume down.

Atmosphere

When they threw the top-down view point out of the window, they also threw what atmosphere the series had out with it. Instead, there is no longer any mystery, and we end up with a side scrolling beat 'em up, brutalising the dungeons and overworld and leaving little soul. Despite looking cobbled together, the world map adds a little grandeur as the view is quite zoomed out so you can see how vast the whole place is.

Contribution To The Series
While a drastic change of pace from the first game, the game's few lasting legacies are the magic bars and a mountain of broken controllers. The side-view did return in a few later 2D Zeldas such as Link's Awakening, thankfully in an immensely more playable form.

Overall Score
There's a lifelessness that permeates every facet of this game. 3.


Gameplay 3

Overall
3

Graphics 3
Sounds 2
Atmosphere 5
Contribution 3

 

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Second Opinion
 

By Joe O'Connell

Plot Basics

Shortly after sealing Ganon in the Sacred Realm in the original Legend of Zelda a sorcerer came to the land of Hyrule, seeking to resurrect Ganon by using the blood of the hero, Link. Impa, a wise old woman told Link of the magician’s evil plot, and told him that he was to find the pieces of the magic crystal so he could open the gates to the Great Palace and to defeat the evil sorcerer once and for all, who had placed Zelda into a sleep that would last for eternity.

Gameplay

Adventure of Link – Plagued by Zelda fanatics wanting more of the same became one of the most controversial titles in the series. Released in 1988 in Japan the game didn’t go down as well as Miyamoto had expected, who had taken a big risk changing the style of the already popular Zelda I. Miyamoto had Implemented a level up system similar to some turn based RPGs. For each monster you kill, you get EXP (or Experience) and once you get enough you can level up a certain attribute; sword skills, magic or health. Not content with only changing that, Shigsy went on to change the combat system, by changing the perspective to that of a side-scroller. Some of the beauty of the original Zelda was sacrificed to make these changes, but in AOLs fan opinions, these changes added a whole new depth to Zelda, with more emphasis on the battle side of Legend of Zelda (while the puzzle element was lessened considerably) The lifespan of this title is immense, with many places to visit, plenty to do and dungeons to make you frustrated to the point of throwing your controller at the screen screaming obscenities ‘til your throat is sore.

Graphics

The graphics have been revamped from the NES original, to accommodate for the different view. The graphics are better than before, as the side view gave the designers more room to give Link and his foes more detail. The overworld map, which kept the top down view for obvious reasons, looks bland and boring, the sprite for Link is plain, and the tiles are perfectly square, giving no detail or difference to the world of Hyrule.

Sounds
The sound effects aren’t groundbreaking, but they parallel Link's first adventure, with good (if not a little annoying) tunes for towns and the overworld map (the dungeon tune is still prominent in my mind).

Atmosphere
Although different from the rest of the series, I feel the Zelda Atmosphere is still there, and is the most memorable of the Zelda series in my opinion. You either loved this game, or hated it. It was the most memorable personally because of the introduction to a dark and mysterious character… one which pops up in the water temple on Ocarina of Time. I’ll leave you to figure it out. The length of the game and the feeling of progress all adds to the atmospheric feel to the game.

Contribution To The Series

Although the contributions Miyamoto made to this game never appeared in later games, apart from the introduction of the magic bar, they still added to the Zelda series, so fans weren’t left thinking ‘what if’. I’m disappointed the battle system didn’t show up in any of the later titles, as I found it one it hosted some of the toughest battles on a video game, especially with the harder versions of the Knights and the bosses’ were just as tough.

Overall Score
Although this game has its down sides. Although I acknowledge Ocarina of Time being the best in the series, this title is my favourite, with its challenging gameplay, original ideas and updated graphics, this is very much in the feel of Zelda.

7

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