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The bomb's blast radius
damages everything in
its path, and can
destroy cracked walls.
Each has
a two second fuse, and
up to two bombs can be lit at
the same time. To throw
a bomb, plant one and
then pick it up before
the fuse runs out. |
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The boomerang can stun
some small and medium
enemies. It can collect
far away items and flick switches. |
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The Fire Rod shoots fire to burn enemies. As it is an elemental attack, certain enemies receive more damage from it. You can also light lanterns and torches from a distance. |
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This weapon-slash-utility allows you to damage enemies from a distance.
It can be used to pull
yourself across chasms
and holes by firing it
into a tree, rock or
chest. |
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The Ice Rod fires
ice in the same way the Fire Rod fires fire. Bigger enemies can be frozen with it and smaller ones killed. |
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Despite its name, this
item uses no magic on
use. It can be use to pound things into
the ground, like stakes or enemies. |
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While using the
Staff of Byrna, you are completely protected
from enemy attacks. |
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This staff creates magic
blocks which can be
pushed around, but can
also detonated to damage enemies. |
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After you have the Master Sword, you receive this powerful medallion.
Enemies screen-wide can be slaughtered with the awesome power of this explosive medallion. |
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This powers you sword with the power of ice. All enemies on-screen are frozen. |
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This powers the Master Sword with the powers of the planet's plates.
Create an earthquake by
plunging your sword into
the ground, and damage
any nearby enemies. |
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Small Chests hold small objects like rupees or small keys to help you on your way. You can only open each chest once. |
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Large Chests hold new items like a new weapon, or a map or boss key. |
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The Big Key opens big chests and big doors. |
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The Map shows
a dungeon's floor plan. It highlights were you have and haven't been yet. |
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The Compass highlights the room on the map which holds the Master. You need to defeat the Master to finish
a dungeon. |
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The legends of Hyrule are inscribed here,
and it can be used to translate the many monoliths in Hyrule. |
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You can keep many things in a bottle. You can
hold four at any one time, and they are mostly used for
containing potions or
fairies. |
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You don't know what you
can catch in the wild!
Whatever you catch can
be stored in a bottle
for later use. |
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Otherwise known as an Ocarina, the Flute allows you to summon Flute Boy's bird. Then you can travel to one of 8 locations on the Hyrulian world map. |
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The lantern can brighten dark rooms and also light torches for short periods of time. |
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The Magic Cape renders Link invisible while he has enough magic to power the cape. Enemies will not know where you are. |
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Despite having a slightly suspect name, this powder has unknown but usually
interesting effects when
sprinkled on things. |
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This Mirror
returns you from the Dark World back to Hyrule. Once you get back, if you return to the point where you emerged in Hyrule you can go back to the Dark World. It can not be used indoors. |
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The Lost Woods hold this ingredient to Magical Powder. A Witch
will know what to do with it. |
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The shovel can dig up soft ground, sometimes revealing an item or object. |
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