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Back in 1993, Nintendo released
a brand new Zelda adventure for its original Game Boy
system. When it was first announced, many wondered just how
the games' classic gameplay would be recreated on the
portable system, and some feared the series would need to
take a more simplistic route, similar to that of the
original LoZ. Nintendo managed to do what few thought
possible: they created a massive 2D world and gave Link even
more freedom than he did in A Link To The Past. In fact, the
game could be seen as the evolution of its predecessor.
Link from ALttP once again took the starring role, and after
saving Hyrule from Ganon, he went off on the first of many
more voyages as he went about exploring the world outside of
his homeland. However, his sea-faring adventure didn't go to
plan, and during a storm Link's boat crashed near a
mysterious beach and Link was washed ashore. He woke up to
the sound of a familiar voice, mistaking it for that of
Zelda's. But it was Marin, a local of Koholint Island, who
had rescued Link from the salty beach. It transpires that
Link cannot leave the island until he wakes a mysterious
being known as the Wind Fish, and this task in itself
involves collecting the eight Elements of the Sirens.
Somehow, the Wind Fish's fate seems to be tied in to that of
the island's. Did Link even wake up at all?
Link's Awakening furthered all the innovations brought to
the table in A Link To The Past. Items such as Roc's Feather
gave players a freedom that really hadn't been seen in a
Zelda yet, and the game's amazing engine enabled side-on
views in selected tunnels that were much more pleasing and
offered more flexibility than similar sections found in AoL.
To think that the game was as huge as it was was, given the
restrictions of the Game Boy's RAM and storage capabilities,
well it is simply incredible even today. A very much loved,
if sometimes under-appreciated Zelda game.
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