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Link's Awakening was first
released on the Game Boy in 1993.
The original Game Boy had a
blurry greenscale screen, while
the follow-up, Game Boy Pocket,
had a marginally better
greyscale screen. After three
technicolor adventures in
Hyrule, the lack of a palette
was jarring and restricting,
stifling Nintendo's creative
vision. 5
years later in 1998, Nintendo
needed a flagship game with
which to launch the Game Boy
Color. No game in the console's
backlog would benefit from
colourisation in the same way as
a Zelda game, so Link's
Awakening DX was released.

Named similarly to Super Mario Bros. Deluxe, the Game
Boy Color re-release of the NES classic,
Link's Awakening DX had
an extra colour-themed dungeon and a Game Boy
Printer link-up. The new dungeon was accessed
via a clichéd loose book in the library,
and the prize for completing it was a choice
of tunics.
The
Red
tunic gave you twice the attack power, and the
Blue
tunic gave you twice the defence
power. You could go back and
change your tunic whenever you
needed to change abilities.
There were also ten photos spread
throughout the game that you
could print off with the Game Boy Printer
via an in-game Photo Shop.
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