After setting sail in search of
new lands, Link's ship is struck down by a vicious storm. Washed
ashore with his ship in tatters, Link's woken by a familiar
face. Malon? No, "Marin". Everything is so familiar and yet so
different. But Link must return to Hyrule. He is told by an owl
that he cannot leave the island until he wakes a mysterious
creature called The Wind Fish, but that if he does so, the
island will disappear. Could something so real be just a dream?
Link's Awakening's story is an interesting side story, generally
light-hearted but increasingly poignant towards the end. At the
time of its release it was easily the most touching Zelda yet.
Link's Awakening is the pinnacle
of 2D Zelda playability. The way Link moves is so agile and
fluid, its possible to sometimes softly "break" the game by
doing things you're not meant to, but this only lends the game a
sense of possibility and freedom. LA really is a joy to play,
and once you have mastered jumping and advanced fighting tricks,
the game blows open wide. You'll be hopping around and slashing
your sword like a regular Zorro.
The side-view from The Adventure of Link makes a return here,
but these sections are no longer stodgy, awkward fighting
stages, but quick, short, flexible links that offer a nice break
during dungeons. It also enables scenarios that would have
otherwise been impossible with a top-down view, like swimming
underwater. That isn't to say a top-down view is stifling,
however; the range and ingenuity in the game's bosses are unlike
anything seen in the previous three games, with the only
negative
being the ease of the otherwise dramatic final battle.
Taking into consideration the fact that the
Game Boy is barely as powerful as a NES (though it does only
have 4 colours to worry about), Link's Awakening looks
fantastic. When you compare screenshots of LA to those of The
Legend of Zelda, you begin to understand what a technical
achievement this game is, especially on such a little cartridge.
If you play the DX version, you're in for even more of a treat,
as the vibrant visuals liven up a world that can sometimes
become monotonous in its quad-green glory.
Surprisingly, the sound is really
where Link's Awakening shines. The Game Boy has some of the
weakest sound hardware imaginable. The chip-speaker
combination produces blippy, unclear sound, and yet in Zelda,
the tunes are just completely memorable and recognisable. The
soundtrack is totally timeless, standing up to newer handheld
Zeldas like Phantom Hourglass.
Being played on an fuzzy, tiny green screen, you
would think that it would be hard to been too absorbed in the
game, or to care for what happens around you, but somehow, this
isn't the case. While the dungeons do lack a certain sense of
tension provided by the game's big screen counterparts, the
villages feel lively and the overworld practically begs you
to explore it.
Link's Awakening is the first real portable
Zelda game, and so by default, it sets benchmarks. The
impressive feat accomplished here is the standard of these
benchmarks; they are arguably higher than those set by A Link to
the Past, and still haven't been matched by the Oracle duo, or
The Minish Cap. It's another shining gem in the Zelda series.
Innovative, great storyline, compelling
gameplay, gorgeous graphics. It's not perfect, but it's pretty
bloody close.
|
Gameplay |
9 |
Overall
9 |
|
Graphics |
7 |
|
Sounds |
7 |
|
Atmosphere |
6 |
|
Contribution |
7 |