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You can easily beat the Dodongo snakes by blowing up one of them, then climb the stairs at the bottom left of the screen. Head down into the room with the red gels, and back up into the snake room. The second snake will be gone, and the warp point will have appeared. No damage to your cart, and the game proceeds as normal.
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If there is a screen with an
obstacle that you cannot get past,
go to the screen the opposite side
of it. Then walk to the very edge
of the screen but just as you are
going to go to the screen with the
obstacle on it press Select. If
you do it right when you come off
the map screen you should be past
the obstacle. If you become stuck on a wall or other object, you'll have to restart, but in many cases Link can jump off.
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The trick (actually a
bug, and a big one) is akin to
the Screen Skipping, but much
weirder and can possibly damage
the cartridge (at least that's
what happened to mine, it behaves
now extremely weird, giving out a
black rectangle instead of a
Nintendo© logo at the start; the
game is playable, but you'll see
nothing except for Link himself
and the moving objects. all the
rest remains invisible. I didn't
manage to play through much of it
to see what happens further than
the 1st dungeon).
Here's how you do it: after
defeating Moldrom (1st
Nightmare boss), jump into the
pit. Once you start to fall into
the pit (side view) tap the Roc's
feather button rapidly. If you
manage to do that quick enough
(tricky, but possible) you'll jump
out of the pit into a strange
environment. The new look of the
dungeon is totally messed up as
well as it's physics. Now you can
walk through walls, drown in the
staircase, and won't be able to
use normal doors. Once you walk through
the
last wall in the dungeon you'll
find yourself in a
different one as they all are
connected, so you can move from
dungeon to dungeon. So that's the
fun.
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Once you have the special
flying rooster that follows you
around, you can do a little trick.
Throw your boomerang then quickly
pick up the rooster before the
boomerang comes back. You'll float
into the air, the boomerang will
come back and spin around you in a
circle, shielding you from attack.
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There are two things that you can
do in the shop which are very
useful. To steal an item, run
around the shopkeeper until he has
his back turned and then make a
bolt for the door. If he doesn't
see you, you get the item - unfortunately, throughout the rest
of the game everybody calls you
Thief,
and if you ever set foot in the
shop again the shopkeeper kills
you. Yeah, street justice.
Another useful thing to do
is, when you have enough money for
the item you wish to buy, buy the
item and when your money is being
deducted press A, B, Select and
Start. Select Save and Quit from
the menu. When you come back into
the game, you'll have the item you
bought and the number of Rupees
you had when you restarted!
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Marin's a good person to have with
you in Link's Awakening, for humour
value anyway. To start, take her
to the Trendy Game. She'll take
the controls and pick up Mr.
Trendy!
Also, try falling off a ledge. If you don't
move for her, Marin lands on you,
squashing you. More annoying than it is funny, she'll also tell you off for
breaking things like pots and
attacking chickens.
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Do the Screen-skipping trick at
the edge of the map, so you land
in the sea. If you then swim one
square away from the island, you
will end up on the other side of
the map. The real fun comes when
you screen-skip back onto the
other island, rather than just
swimming there, as you'll end up
back on land. This is where it
gets freaky. The
chances are that you bought people
from the last screen with you
(like the kids outside the library
for instance). Normally when you
do the Screen Skipping trick that
happens, but when you leave the
screen all is fine. Not so now.
Once, when I tried this trick,
the four Armos Guards on the
next screen had been replaced by
Telephones, though they still
acted in the same
uncommunicative manner. When
activated, their movement
animations flip between
telephone and bird sprites. I
can't say for sure whether this
trick is safe, so practise with
caution.
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Well, not so much a second ending,
but if you managed to get though
the game without dying, then
Marin will be flying around
rather than the seagull, just as
she had always wanted. It's all
rather touching.
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Magic Powder is more useful
than you might think. For
instance, if you put it on an
enemy, then with some luck you'll
find that it turns into a weaker
enemy.
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Before you mindlessly slash at a
bush, try and pull it out of the
ground. If it doesn't budge, then
there is a hole beneath it.
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If you equip both the Bow and
Bombs, then press both together
and you can fire bombs across the
screen, which, predictably,
becomes very useful in context.
This glitch provided the
inspiration for the explosive
arrows in Twilight Princess.
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If you name Link "MOYSE", then you
hear new music during the game.
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I
have always found it slightly
bewildering when Nintendo make
something special happen in
Zelda games when you name Link
'Zelda'. Surely it should happen
when you call Link 'Link'? Well,
never mind, but in this game if
you name Link 'Zelda' then you
get different overworld music.
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