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Majora's Mask is the
direct sequel to the
Best Game of All Time,
Ocarina of Time.
Originally released in 2000for
the Nintendo 64 on the
exact same day as
PlayStation2, it served
as a great example of
how a last-generation
console can visually
outshine a
next-generation console,
thanks to years of
programming experience
under the developer's belt.
It required the 4MB
Expansion Pak to push
graphically intense
locations, creating
scenes that OoT was
simply incapable of. Other
notable upgrades included flips
and somersaults, a
flawless lock-on, and a
revolutionary three-day
time system.
Majora's Mask is set in
a parallel world to
Hyrule named Termina,
where things are
similar, yet eerily
different. Unfortunately
for Link, the new
arrival, upon his
arrival he learns the
land has three days
before the planet
is engulfed by the Moon.
Fortunately for the
player, it's possible to
go back in time and
replay the three days
Groundhog Day-style,
learning more about the
world and obtaining new
items each time.
The best part of the
three-day system is the
Bomber's Notebook. In
this notebook, you
record events and
details about the lives
of Termina's residents
to gain items and help
them with their
problems. For instance,
at a certain time on a
certain day, a Goron
tradesman comes into
town. If you follow him
to the inn, you can
overhear a conversation with the
lady behind the counter. He gets the
keys for a room he's
booked for the night
under the name... Link!?
So of course, you tuck
this information away
under your thinking cap,
and realise that if you
go back in time, you can
get there before him and
take the keys for
yourself, which in turn
enables you to further
another side-quest.
Also integral to the game design is the use of masks. Masks can
have various effects - for instance they might give you an extra
ability (like attracting one of the 15 fairies hidden in each of the five
dungeons), be the answer to a puzzle, or transform you into
an entirely different
species. There are three main transforming
masks, the Deku (float and snot-shooting abilities), the Zora
(kick boxing and amazing swimming abilities) and Goron (rolling at
high speeds, what more do you need?!). On top of that, there are
two other transforming
masks; one that turns
you into a giant for a
boss fight, and another
that turns you into a
Fierce Deity named Oni
Link, who can be used
against all the bosses,
using his huge sword to
fire magic disks at
enemies.
Majora's Mask also introduces a very dark and twisted feel to the
series. Later mirrored in Twilight Princess, MM broke from the
standard colourful Zelda
style with a story based around
armageddon, with a
corrupted palette and
morbid soundtrack to
match. As the days
continue, the mood and
weather become
increasingly sombre
until the moment when,
unless you play the Song
of Time, the destruction
of the world does play
out for the first time
in a Zelda. However, the
series is back on track
after the most
incredible, heart warming ending in any Zelda game, ever.
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