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Odolwa's tribal bark is
(slightly) worse than
his 30-foot bite. Make
no mistake, this is one
tough battle with so few
hearts,
but smart evasion and
generous use of the
surrounding bushes will
get you through this.
You can attack Odolwa in
one of two ways;
long-range using the
Hero's Bow, or
short-range using the
Kokiri Sword. Of course,
using the Bow will help
keep you out of harm's
way, but it will take
around twenty arrows to
bring the dancing
warrior down (though
replenishments can be
found in the bushes). If
you use the Sword,
you'll almost certainly
receive damage, but the
payoff is the advantage
of faster and more
powerful attacks.
His attacks are
three-fold: rapid
horizontal slashing,
jump thrusts like Link's
Z+A attack, and the
summoning of Skulltula
enemies. Keep on the
move and these latter
two won't pose a
problem, but avoid
Odolwa while he's
slashing around his
body.
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Goht doesn't pose much
of a problem, but he's
easily one of the most
fun Zelda bosses in the
series. To begin the
boss fight, you need to
fire a Fire Arrow at him
(he's frozen). He'll
charge off, and the idea
is to slap your Goron
mask on, and use your
Goron spike roll to
follow and attack him.
You have to use the
track to your advantage;
the Goron roll uses
magic, so when you're
getting low, run into
the magic pots that line
the jumps. As for the
jumps themselves, these
should be used to propel
yourself up and above
Goht, to rain down Goron
death on him.
Under repeated attacks,
Goht will lose his
footing and fall on his
belly. If you see this
coming early enough you
have the chance to turn
into his body and grind
against it until he gets
back up, a tactic which
will see this battle
over quickly. Goht can
inflict damage by
kicking up boulders,
knocking down
stalagtites from the
roof, and firing
electric balls at you.
None of these pose a
problem, though the
rocks and electric balls
are harder to avoid when
you're in the air.
One last thing to watch
is the distance you are
away from Goht - too far
back and he'll stop and
turn to fire lightening
at you.
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Gyorg is the hardest
boss in the game, unless
you can really nail your
timings. Start as Link
and stun him with your
Bow. Put on the Zora
mask and quickly swim
over to the downed fish
and attack him with your
fins. The tricks is
getting enough attacks
in before turning around
and swimming back to the
relative safety of the
middle platform,
otherwise he'll eat you
and spit you out, though
not without sapping some
of your health first. If
you're feeling
particulary brave, you
can stun Gyorg by
throwing your fins at
him, while underwater as
Zora Link. This way, you
put yourself up for even
more damage, as he
regulary unleashes
annoying Skellfish into
the water.
If you do come to rely
on the safety of the
main platform, be warned
that Gyorg sometimes
dives over the platform,
which can hurt you or
even knock you off into
the dangerous water.
Watch his movements, and
if he begins to back up,
stop Z-Targeting him
and get ready to roll
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The idea in this fight
is to use the Giant's
Mask to attack
Twinmold's heads and
tails with your now
gargantuan sword. Using
the Giant's Mask
constantly depletes your
magic, so you have to
smash down the pillars
around the arena to
retrieve magic jars from
their debris. If you
completely run out of
magic, you have to fight
these beasts as normal
Link, which takes ages.
If you really have no
other choice, you can
still defeat the pair by
using your bow as
closely as possible and
firing at their weak
spots.
The two aren't that
dangerous, simply make
sure that when they make
a low pass, you move out
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The easiest way to
defeat any of Majora's
incarnations is to
obtain the Oni Link mask
(by trading all the
masks in the game with
the children running
outside the tree on the
moon). He fires magic
disks that deplete a
small amount of magic,
but this renders the
final fights almost
anti-climatic. If you
want a real challenge,
enter as normal Link.
Majora's Mask can be
defeated by attacking
its vulnerable back. You
can use a combination of
attacks - when he starts
spinning, spin-slash him
upside-down and then
attack with your sword
while he's exposed. And
whenever he dives
towards you, roll out of
harms way, turn around
and pelt him with
arrows. After a few
hits, he'll summon the
four masks of the
previous four bosses who
fire electricity balls
at you, and you need to
hit each of these three
times with arrows while
avoiding their attacks.
Once these are
dispatched, Majora's
Mask unleashes its last
attack - a beam of fire
which follows you around
the room. You can only
evade at this point, so
wait until the attack is
finished and he starts
spinning on the ground
again, and repeat the
initial tactics.
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Majora's Incarnation
moves in a way
reminiscent of Odolwa,
and is quite fascinating
to watch. If you fancy
kicking back and
watching him for a
little while, you won't
come under much attack
because this is the
easiest of Majora's
forms. You simply have
to follow him, and
attack him with your
sword. He's quite fast,
so you might want to
stay in one spot, or use
your Bunny Hood. Under
attack, Incarnation will
fall down and you have
to keep attacking him,
but if you're a good
enough shot, you can
down him from long range
with a Light Arrow.
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Easily the most visually
engaging form of the
boss, he's also the
hardest; Wrath has long
whips which can be
deflected with your
shield, but they have a
really long range so it
can be hard to get
close. You'll need to
stun him, and then
attack him with a Light
Arrow or your Sword. You
can stun him in a few
ways - you can use Zora
Link's for instance, but anything
that will give you those
precious seconds needed
to get closer or to line
up your aim will do. He
has no surprise attacks
like Mask, he just gets
faster.
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