In the Oracle of Ages, Link is
sent to a faraway land called Labrynna, seemingly to save Nayru,
the Oracle of time. Her body and abilities have been hijacked
by an evil sorceress named Veran, who has gone back in time to
turn Labrynna into a world of darkness. As you play through
Oracle of Ages, and then Oracle of Seasons, a much bigger
picture begins to unravel that will directly affect the fate of
Princess Zelda, and all of Hyrule.
If you've played Link's Awakening
or A Link to the Past, you'll pretty much know what to expect
from Oracle of Ages because it plays like a cross between the
two. While it uses a modified version of the Link's Awakening
engine, it retains many weapons and enemies from ALttP. On top
of this, the game offers many of its own ideas and abilities to
really freshen the experience for hardened Zelda fans.
The first major addition to the game is the use of rings. There
are seeds you can plant which grow bearing nuts. Inside, there
will be an item, sometimes a ring, and these rings grant various
abilities, such as a regenerating health bar, or the ability to
detect soft soil. A ring's ability remains a mystery until you
get them appraised, which can be kind of annoying if the ability
is worthless, but worth it if you end up being able to take or
deliver twice the
amount of damage.
The second new addition are seeds, which can be used in a
variety of ways. At first, you're given a Seed Satchel, which
stores seeds for short range use. For instance, if you want to
burn a bush down with a Fire Seed, you have to go right up to it
and drop the seed. It's not always useless; if you don't want to
use Wind Seeds offensively, you can drop them by your feet for
the ability to travel to any seed tree on the map. Later in the
game you receive the Seed Shooter, which can be used as a long
range device, either offensively, or to shoot switches.
Other favourite items from ALttP return in this game, like the
Cane of Somaria. Also, the screen can now scroll, akin to the
SNES classic, and an advancement over the Link's Awakening
design. This means that puzzles can be a little more elaborate,
and if there's a large room you have a better sense of spatial
awareness. Also, one last gameplay perk are the bosses, which
take more brainpower than brawn to defeat.
While not up to the high standard set by
ALttP, Ages makes minor improvement on the graphics used in
Link's Awakening DX, like varying sized rupees to denote worth,
more colourful enemies, and a more varied palette. The
Game Boy Color has been pushed harder by games such as Shantae,
but Oracle of Ages does a pretty good job of squeezing out the
juice.
The Game Boy's speakers once again
hold back a good soundtrack, though even on better speakers this
wouldn't be mind-blowing stuff. Not classic Zelda.
Unlike the 3D Zelda games, the 2D versions have
trouble creating an immersive environment, especially on a
handheld console with its diminutive screen and tinny sound. The locations in Ages are really well
designed, but there feels like there's something missing. The
dungeons aren't all that scary, but they're pretty epic and you
do get a sense of "little boy lost" when you're inside.
Oracle of Ages is a pretty unique game
within the Zelda series. It's more of a puzzler than Oracle of
Seasons, but together the games have brought two new worlds, new
races, new characters and new weapons. Revolutionary is the way
the two link up in either order to provide a deeper, richer
story and gameplay experience.
The game deserves a high score, if not only
for the vast innovation in a series that has already pushed so
many boundaries. Zelda puzzles can get recognisable to series
veterans, but this creates a new set of paradigms for the series
to work within and try to break free of. It's applaudable.
|
Gameplay |
9 |
Overall
8 |
|
Graphics |
7 |
|
Sounds |
7 |
|
Atmosphere |
7 |
|
Contribution |
9 |