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  Oracle of Seasons | About This Game
 

 
 
When Nintendo announced that Flagship, a Capcom developer, were developing the next 2D Zelda game, some people had their reservations, because it would be the first time a main series Zelda title was created by a third-party. Details were mixed at the time; we heard that there would be multiple chapters, or that they'd be remakes of The Legend of Zelda and A Link to the Past. It was soon cleared up, and we learned that there would be three titles spaced six months apart. The games would be based around the Triforce, and each would take the characteristics of each of the three pieces: Courage, Power and Wisdom. Power would be more action-orientated, Wisdom puzzle-orientated, and Courage a remake of the original Legend of Zelda. This trilogy would be subtitled "Mysterious Acorn".

Due to complications in getting the three games talking to each other, Nintendo decided to cut the number of games from three to two. Wisdom became Oracle of Ages, and Power became Oracle of Seasons, while content from Courage was split between the two.

The Oracle duo are best played together, though it doesn't matter which order you play them in. When you finish one of the games, you receive a code which you can enter at the start of the other for various gameplay advantages. But the real advantage is in the enhanced story that explains why Veran and General Onox are after the Oracles of Ages and Seasons.

The games had the charm of Link's Awakening and the grandeur of A Link to the Past. Together, they form the biggest Zelda adventure yet. They introduced new concepts like upgrade rings, and seeds which had a variety of uses. They also provide a possible explanation for Ganon's return in The Legend of Zelda, as they're direct sequels to ALttP and LA.
 
 
 



 
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