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When Nintendo
announced that Flagship, a
Capcom developer, were
developing the next 2D Zelda
game, some people had their
reservations, because it would
be the first time a main series
Zelda title was created by a
third-party. Details were mixed
at the time; we heard that there
would be multiple chapters, or
that they'd be remakes of The
Legend of Zelda and A Link to
the Past. It was soon cleared
up, and we learned that there
would be three titles spaced six
months apart. The games would be
based around the Triforce, and
each would take the
characteristics of each of the
three pieces: Courage, Power and
Wisdom. Power would be more
action-orientated, Wisdom
puzzle-orientated, and Courage a
remake of the original Legend of
Zelda. This trilogy would be
subtitled "Mysterious Acorn".
Due to complications in getting
the three games talking to each
other, Nintendo decided to cut
the number of games from three
to two. Wisdom became Oracle of
Ages, and Power became Oracle of
Seasons, while content from
Courage was split between the
two.
The Oracle duo
are best played together, though
it doesn't matter which order
you play them in. When you
finish one of the games, you
receive a code which you can
enter at the start of the other
for various gameplay advantages.
But the real advantage is in the
enhanced story that explains why
Veran and General Onox are after
the Oracles of Ages and Seasons.
The games had the charm of
Link's Awakening and the
grandeur of A Link to the Past.
Together, they form the biggest
Zelda adventure yet. They
introduced new concepts like
upgrade rings, and seeds which
had a variety of uses. They also
provide a possible explanation
for Ganon's return in The Legend
of Zelda, as they're direct
sequels to ALttP and LA.
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