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The Wind Waker started
life as a
realistic-looking sequel
to Majora's Mask, but
the Zelda team weren't
happy with retreading
old ground. They wanted
a fresh look for a Zelda
that anyone could
finish, and the result
was the highly
controversial cel-shaded
style. Over time, people
began to accept, even
love, the new graphics,
and by the time it was
released the hate
campaign had died down.
The game went on to sell
around 4.5 million
copies worldwide, which
is roughly equal to the
sales of A Link to the
Past. TWW received a 9
from EDGE, and a
generous perfect 40 from
Famitsu.
The game marks a
departure from past
Zelda games as it
clearly positions itself
within the series. The
legend of the Hero of
Time has been passed
down generations, and we
learn that in the time
past between TWW and OoT,
Ganon has returned and
the Gods were forced to
flood Hyrule. The new
Link is also unique in
that we learn more about
his family than any Link
in the past.
This Wind Waker
contentiously
trades in a real land overworld for a wide
ocean, and conducive to
this is the Wind Waker
baton itself. These two
elements work together
to effectively cripple
the overall game; the
sea itself is a flat,
undecorative, sparse
location that's tedious
to traverse. It's
possible, before getting
the Ballad of Gales (a
song that let's you warp
to a few selected areas
on the map), to set your
wind direction, unfold
your sail, and leave
your controller for five
minutes in order to get
to your destination. The
second annoyance is
changing the wind - you
have to do it so often
in the game, that
playing the song each
time is mind-numbing.
The story is wonderfully
crafted, and ruined only
because of development
time constraints:
notably the loss of
three dungeons, which
wouldn't be so bad if
the game wasn't crying
desperately for more
content, and if it
wasn't so obvious where
content had been cut.
The game's glaring
problems are made up for
by the wonderful
characterisation;
everyone you meet as
some kind of backstory
or personality quirk,
and its worth seeking
out every character to
get the most out of the
world.
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