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Eiji
Aonuma has been the
producer of The Legend
of Zelda series since
Majora's Mask. Through
his known history at
Nintendo, he has worked
closely with the Zelda
series.
He joined Nintendo soon
after graduation from
Tokyo University in
1988, but it wasn't
until 1996 that he
directed a game. "Marvelous"
on the Super Famicom
took some elements of A
Link to the Past and
threw them onto a
non-violent desert
island where the idea
was to find all the
residents of the island
in a certain order
(denoted by the number
on their cards). It was
his work on a game so
similar to ALttP that
prompted Shigeru
Miyamoto into asking
Aonuma to work on
Ocarina of Time, where
he designed dungeons and
enemies.
Aonuma became director
of Majora's Mask and The
Wind Waker, and shortly
after, producer of the
Zelda series, overseeing
development of Four
Swords Adventures,
Phantom Hourglass and
Twilight Princess.
He currently plays
percussion in a company
band called "The Wind
Wakers".
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Marvelous was a game
released for the Super
Famicom's Satelliview
add-on that involved
running around an island
collecting stamps from
its residents. It was
released in 8
instalments with two
game types.
The game concept was
used to create Tetra's
Trackers, a game mode in
the Japanese release of
Four Swords Adventures.
In this adaptation, the
pirates from The Wind
Waker had spread
themselves across an
island and it was up to
you, as Link, to compete
against your friends to
find them in the correct
order. As the game was
played on the Game Boy
Advance, Tetra would
give different players
different clues, and any
other clues found
independently would stay
secret.
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After impressing Shigeru
Miyamoto with his work
on Ocarina of Time's
enemy and dungeon
design, Aonuma was
tasked with directing
the next instalment of
the Zelda series.
Majora's Mask was the
weirdest, most
innovative Zelda ever
made, and sold
incredibly despite
launching on the same
day as the PlayStation
2.
The game featured a
unique 3-day system,
transformation masks,
and the darkest land of
any Zelda game. He then
went on to work on The
Wind Waker, but
unfortunately the game
suffered at the hands of
a tight development
cycle, and was
ultimately shorter and
easier than any Zelda
game before it. Holding
a desire to create a
Zelda game greater than
Ocarina of Time, Aonuma
went back to the
realistic graphical
style for a new title
set on land. Twilight
Princess incorporated
many elements of the Wii
controller to bring
gamers closer to the
action than previously
possible.
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The Legend of Zelda [NES]
A Link to the Past [SNES]
Link's Awakening [GB]
Ocarina of Time [N64]
Majora's Mask [N64]
Twilight Princess [GCN/Wii]
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