Skyward Sword: Announced

   
 
Espy
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15 June 2010 07:07 PM

So this has a new news article - forum linking feature? Cool.

I just wanted to try it out. Read the article for the whole scoop.

 
Espy
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15 June 2010 09:58 PM   [ # 1 ]

Ironically the forum post appeared, but the article didn’t.

Hey, if Nintendo can have technical difficulties, so can we!

 
strictgamer
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16 June 2010 12:51 AM   [ # 2 ]

lmao.The game looks fantastic and everything looks great. Their are 2 things that rattle my mind when I look at the game.

1) Link Model:
I don’t know about you all but the new Link isn’t what I expected. I was expecting something different. It’s sort of a cross between Twilight Princess and Wind Waker. Now I’m not saying it’s his best or worst form that he has taken but in my opinion, it wasn’t what I was expecting.

2) GMC Compatibility:
All the Zelda titles were compatible with Nintendo Gamecube controller. It caught my attention that this game seems not to be (as far as I can see in the previews). I don’t know about anyone else but I enjoy playing with my GMC controller for Zelda Games and for this title not to be GMC compatible will push some fans away but at the same time drag new fans in as well.
I will indeed be getting this game next year!

That’s all I had on my mind at the current moment for the game.

 
linkthewarrior
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16 June 2010 03:24 AM   [ # 3 ]

strictgamer - 16 June 2010 12:51 AM

2) GMC Compatibility:
All the Zelda titles were compatible with Nintendo Gamecube controller. It caught my attention that this game seems not to be (as far as I can see in the previews). I don’t know about anyone else but I enjoy playing with my GMC controller for Zelda Games and for this title not to be GMC compatible will push some fans away but at the same time drag new fans in as well.

“All the Zelda Titles were compatible with Nintendo Gamecube controller” ???

You mean only one? (Unless you include wind waker, but that’s ONLY a Game Cube game and was never Wii compatible with its controls.) Twilight Princess was, but that’s because as a game it was developed for the Game Cube. The only reason we got to see it on the Wii is because the Zelda studio wanted it to be released along side the new console. Considering what the demo showed, it would be impossible to use a GameCube controller. How would you slice in different angles without the wiimote? I don’t see how it would push away fans, it’s a wii game. If you don’t like the wii controls odds are you don’t own the console.

 

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Hanyou
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16 June 2010 03:34 AM   [ # 4 ]

If you want to get technical, LTW, then all the Zelda games so far, barring the DS releases, are in some capacity compatible with the GC controller.  Not only do you have the collector’s disc, but you also have GC editions of TP and OoT, as well as the Game Boy Player, to ensure that.  I admit, it’s a stretch.

Still, while I actually don’t like motion controls that much, it would be hard for them to implement them without them being a gimmick if they weren’t required for this game.  It’s going to be integral to the experience and to setting this game apart from other Zelda titles.  So while I generally do use the Gamecube (or classic) controller when given a choice, I don’t so much mind this one being Wiimote exclusive.

 
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16 June 2010 04:13 AM   [ # 5 ]

Well, Hanyou pretty much summed up everything I was about to say to LTW so I thank you. lol.

I too do not enjoy too much use of the Wiimote when it comes to Zelda games. I’m sure it will not take long to get use to, but the feeling of using it will be off to me.

linkthewarrior - 16 June 2010 03:24 AM

How would you slice in different angles without the wiimote? I don’t see how it would push away fans, it’s a wii game. If you don’t like the wii controls odds are you don’t own the console.

There are several ways to configure the Wiimote controls to the GC controller. I would consider taking advantage of the C-Pad on the GC controller for the sword to get free sword swinging action from all angles.
If you played Twilight Princess, Majora’s Mask, Ocarina of Time, and many other 3D Zelda titles, you would know that you can easily execute specific angles like the Horizontal and Vertical Slices, along with other directions.
The reason I say it will push fans (as in LoZ fans) away is because it is exclusively for the Wiimote. As Hanyou explained, there are many games that were compatible with the GC controller and this would be the first exclusive Wii Zelda game. Fans will have to get use to the controls of how the game works, and then again some may not even bother with it because it isn’t GC compatible.
It may indeed be a Wii game but those newer fans to the title will be drawn in and older fans will be forced to decide between pushing this game aside or excepting it.
I do own a Wii sir. I might not be too happy on the controller but I know how to use it.

 
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16 June 2010 03:56 PM   [ # 6 ]

Hanyou - 16 June 2010 03:34 AM

If you want to get technical, LTW, then all the Zelda games so far, barring the DS releases, are in some capacity compatible with the GC controller.  Not only do you have the collector’s disc, but you also have GC editions of TP and OoT, as well as the Game Boy Player, to ensure that.  I admit, it’s a stretch.

Right, but those are afterthoughts. Remakes. Those games were designed for their intended controllers without the Game Cube in mind. That’s what this next Zelda game is. It’s designed with the Wii in mind.

strictgamer - 16 June 2010 04:13 AM

There are several ways to configure the Wiimote controls to the GC controller. I would consider taking advantage of the C-Pad on the GC controller for the sword to get free sword swinging action from all angles.

If you played Twilight Princess, Majora’s Mask, Ocarina of Time, and many other 3D Zelda titles, you would know that you can easily execute specific angles like the Horizontal and Vertical Slices, along with other directions.

Horizontal and Vertical slices, yes. By Z targeting or simply pressing A. We’re talking about ALL angles. Not just 180 and 90 degrees here. You simply could not pull that off by using a game cube controller. What about “bowling” the bombs, how would you do that? Or implementing the shield bash gesture? What’s so bad about a flick of the wrist? It seems a bit more natural to me than before. What about when facing those creatures who could block your sword attacks in any direction? That requires many different angles to break through the defense. True, they could make a game cube version that has dumbed down the swordplay and secrets requiring you to use the different directions but honestly it wouldn’t be the full experience.

strictgamer - 16 June 2010 04:13 AM

The reason I say it will push fans (as in LoZ fans) away is because it is exclusively for the Wiimote. As Hanyou explained, there are many games that were compatible with the GC controller and this would be the first exclusive Wii Zelda game. Fans will have to get use to the controls of how the game works, and then again some may not even bother with it because it isn’t GC compatible.
It may indeed be a Wii game but those newer fans to the title will be drawn in and older fans will be forced to decide between pushing this game aside or excepting it.
I do own a Wii sir. I might not be too happy on the controller but I know how to use it.

But that’s the point of the Wii console. This isn’t a GameCube 2.0 machine (Although sometimes earlier in the year I felt Nintendo would have lead us to believe that). You’ve got a new console, with a new controller. I don’t honestly see it as a newer fan or older fan issue. I’ve been playing Zelda since the NES and I’m quite fine with using the controller. I think it’s more of just an open minded issue. Everyone was skepticle of the control scheme when Nintendo came out with it, but when I gave it a try with TP it was great. If it’s anything like TP (From what the demo booths have been showing it looks way better than TP) then I see it being extremely natural just like before. No you don’t have you swing your arms around like an ape, just like other wii titles you can make small gestures and it still works without getting a work out. The Zelda team has actually used the miimote to make it extremely natural. A game (for example) Metroid Prime 3 did not. While it had the same setup for your hands, it required you to constantly press the button on top of the wiimote, which is extremely tiring for hands and wrists. All zelda requires you to do is a few flicks of the wrist. I really think it’s a matter of giving it a chance and being open minded.

And honestly, is that really going to stop you from buying the game? I only see Nintendo losing a very small share of sales because a few people don’t like the controls. If you haven’t stopped buying Wii games by now because of the controls, you probably won’t later. And if you have, they’ve already lost their sale and they’re marking towards people who are skill purchasing games for their system.

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16 June 2010 04:54 PM   [ # 7 ]

linkthewarrior - 16 June 2010 03:56 PM

You simply could not pull that off by using a game cube controller. What about “bowling” the bombs, how would you do that? Or implementing the shield bash gesture? What’s so bad about a flick of the wrist? It seems a bit more natural to me than before. What about when facing those creatures who could block your sword attacks in any direction?

There are several ways to implement these controls. Again I suggest the use of the “C-stick” (not the pad) along with the “Control Stick” for a true feel, in what ever direction or degree is needed.
For bowling bombs I would suggest making the “D-pad” the items bag where you can press what ever item you set out, then by selecting the bomb from the items you can use the “C-stick” or “Control Stick” to pull back your arms and press “A” to release the bomb. Shield bashes would be used by pressing “R” to shield then pressing “A” to bash.
Some one may have a different or better way of changing the controls around.There is always a way to configure controls from one controller to another.

Yes the controls are natural to some people but they are new as well for those fans who enjoy the GC controller.

linkthewarrior - 16 June 2010 03:56 PM

But that’s the point of the Wii console. This isn’t a GameCube 2.0 machine (Although sometimes earlier in the year I felt Nintendo would have lead us to believe that). You’ve got a new console, with a new controller. I don’t honestly see it as a newer fan or older fan issue. I’ve been playing Zelda since the NES and I’m quite fine with using the controller. I think it’s more of just an open minded issue. Everyone was skepticle of the control scheme when Nintendo came out with it, but when I gave it a try with TP it was great. If it’s anything like TP (From what the demo booths have been showing it looks way better than TP) then I see it being extremely natural just like before. No you don’t have you swing your arms around like an ape, just like other wii titles you can make small gestures and it still works without getting a work out. The Zelda team has actually used the miimote to make it extremely natural. A game (for example) Metroid Prime 3 did not. While it had the same setup for your hands, it required you to constantly press the button on top of the wiimote, which is extremely tiring for hands and wrists. All zelda requires you to do is a few flicks of the wrist. I really think it’s a matter of giving it a chance and being open minded.

And honestly, is that really going to stop you from buying the game? I only see Nintendo losing a very small share of sales because a few people don’t like the controls. If you haven’t stopped buying Wii games by now because of the controls, you probably won’t later. And if you have, they’ve already lost their sale and they’re marking towards people who are skill purchasing games for their system.

Everything that you have explained is very reasonable. Again it’s just an opinion to whether majority of the older fans will skip game. I say some will, not all but some.
Only time will tell to see what Nintendo has in store for the game. We only got to see previews of what the game is going to look like and some of the basic mechanics of the game.
I’m not to hyped about using the Wiimote for the game and that’s just my personal perspective on it. And maybe I will be a little open minded about the situation and give it a chance until I see more of what will be like outside E3.

[ Edited: 16 June 2010 05:23 PM by strictgamer]

 
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16 June 2010 05:07 PM   [ # 8 ]

I think strictgamer has made some points I agree with.  Also, LTW, while the GC controller may be obsolete in some ways the classic controller is not (see Monster Hunter Tri, seemingly designed with the classic controller in mind).  They could very easily allow compatibility with the classic controller (which I personally prefer, due to its superior D-pad and right analog) and transfer that scheme to the GC controller.  But that may be too time-consuming for them.

I actually liked the controls in TP myself, and I think I’ll like the controls here.  It just seems natural for Zelda.  That said, allowing for more diverse methods couldn’t hurt Nintendo.

 
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16 June 2010 08:40 PM   [ # 9 ]

True, but it’s all about cost management. Yes, they could make it work with the classic controller or the gamecube controller (The Game Cube controller would be a better choice), but I don’t think it’s as easy as one would believe. If the demo is anything like the game, they’ll have to also completely redo the hud. The entire HUD of the game is based around the wiimote. It’s doable yes, but we’re talking about time and cost management. When you set a year deadline, it’s so much simpler to say “Hey, it’s the wiimote and nothing else”. More controller schemes require longer play testing and in general more work for the development team to push the game out. I’ve had some experience with this on the game I was in development with this past semester. Programming a controller is a tough situation to deal with, let alone multiple controllers. Not only do you have to worry about everything working similarly, you have to worry on how much it changes the game. The wiimote compared to something like a classic controller or a gamecube controller are so diverse combing them in a single style gameplay would be difficult. It can be done, but like I said it requires a lot more programming, bugs to worry about, and extends to development time. More than likely you would almost have to have two different games (Such as how TP did it) just to make it work streamline.

I think that Nintendo has just made a decision to stick with what the wii has (including the wii motion plus) and say here it is in all it’s glory. I feel like adding support for a wired controller is almost like a stab in Nintendos side trying to please every single customer. Sometimes you have to just ignore that small market and go with what their overall goals are sighted for.

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Hanyou
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16 June 2010 10:13 PM   [ # 10 ]

LTW, I recently picked up the game Harvest Moon: Tree of Tranquility.  It has to be one of my favorite games ever, but that’s beside the point.

Natsume isn’t known for investing heaps of money in developing games in its Harvest Moon franchise.  It’s a niche franchise and certain gamers are pretty much guaranteed to buy the games, while others are guaranteed to ignore it.  However, Natsume did think to allow for both Classic Controller and Wiimote compatibility, and both work beautifully.  Mind you, it’s not a game built with motion controls in mind, but my point is if Natsume can do it, then Nintendo can do it, whatever the obstacles, however dynamic the swordplay.  So I’m not sure I buy your “it’s too hard” argument, even if I do think it would be somewhat difficult if the controls are going to be as integrated into gameplay as we’ve been led to believe.

That said, I don’t think Nintendo will allow for Classic Controller or GC Controller use.  Why?  Well, look at their track record.  Mario Galaxy could well have allowed for it, but it didn’t (even though collecting star bits would have been a pain with the right analog, some gamers may have put up with it).  While titles like Brawl and Mario Kart gave gamers choices, Zelda is a different animal and its control scheme cannot be as simplified.  They’ll probably just decide that it’s not profitable to worry about the few gamers who won’t even try out the game, especially when rave reviews about the controls come pouring in (as they inevitably will).  Same story with Spirit Tracks and Phantom Hourglass—both games could have easily allowed for use of the D-pad, but neither did.

It’s not that it’s too much trouble, it’s that Nintendo has no real reason to expend the comparatively little effort it would require.  And that’s fine—as long as it’s profitable for them and they can still churn out a good game, I have no reason to doubt them.  But I don’t think it’s because it will be too difficult.

 
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16 June 2010 10:48 PM   [ # 11 ]

Could Nintendo add optional support for the GCN controller and the Classic Controller?  Absolutely.  The question we should perhaps be asking ourselves is should they?  To that I say “no.”

The short version of my reasoning has all to do with Twilight Princess.  When they decided to also have the game released for the Wii, they turned their attention away from game development and toward cross-console development.  It’s pretty clear at which points in game development they were in when this decision happened.  The story suddenly dies after you find out about the mirror and then doesn’t really come to life again until after you get past the Palace of Twilight.  The Temple of Time feels rushed and thrown in just for the sake of having another dungeon, the Sky Temple feels awkward, and the beyblade serves little to no purpose.  I could go on, but you get the idea.

I don’t want the same thing to happen to this game.  They have the control scheme down, and I’d rather see them develop the game rather than fiddle with various controllers.  Hopefully by doing so they’ll be able to make a Zelda game that does more than just ride the coat tails of Ocarina.

 
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17 June 2010 01:26 AM   [ # 12 ]

Hanyou - 16 June 2010 10:13 PM

Mind you, it’s not a game built with motion controls in mind, but my point is if Natsume can do it, then Nintendo can do it, whatever the obstacles, however dynamic the swordplay.

Bingo. You see, this new Zelda game is. That creates a lot more problems than a game that easily has no change no matter what controller you’re using. I didn’t say it was too hard, I’m saying it’d be a waste of time. I did indeed say it’s doable, but would it be worth it? Would it be a good move by Nintendo?

Mario Kart and Brawl are a different subject on the other hand. Again, neither really were designed for motion control. Thus, an easier and smoother development for the titles. Another thing: These two games fans are very vocal and stubborn. Enough to be heard, and enough to spend the required time to make many of the controllers to work. Brawl has a strong competitive following and I can understand why they wanted the Game Cube controller within the game. Mario Kart makes sense too, because the wheel is not for everyone and sometimes feels a bit off when in use. I’m guessing if this truly were a problem, Nintendo would make it compatible with more controllers. But they haven’t, so that tells me that it’s really a very small crowd who is upset that it’s wiimote only.

Hanyou - 16 June 2010 10:13 PM

It’s not that it’s too much trouble, it’s that Nintendo has no real reason to expend the comparatively little effort it would require.  And that’s fine—as long as it’s profitable for them and they can still churn out a good game, I have no reason to doubt them.  But I don’t think it’s because it will be too difficult.

And again, I didn’t claim for it to be an impossible feat. I did call it doable and possible for them. But I’d much rather have a development team work on the real meat of the game rather than worrying about controller issues. Why waste your time on something that almost no one has a problem with? That’s my point, only a small amount of people are truly upset about it. And like you said, the majority of gamers (casual and hardcore alike) enjoy the new control scheme because of how natural it feels. I think that’s encouragement enough to let the Wii do it’s thing and leave the controllers for the past.

Evil_Sponge - 16 June 2010 10:48 PM

The short version of my reasoning has all to do with Twilight Princess.  When they decided to also have the game released for the Wii, they turned their attention away from game development and toward cross-console development.

Exactly. I would much rather have them worry about game play and focus on what’s important.

Evil_Sponge - 16 June 2010 10:48 PM

Hopefully by doing so they’ll be able to make a Zelda game that does more than just ride the coat tails of Ocarina.

Also, yes. That’s what Wind Waker did right. It was very unique and extremely enjoyable. I hope we can say the same for this game in a year or so.

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18 June 2010 02:53 AM   [ # 13 ]

My only complaint is that we have to wait until next year.

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25 July 2010 09:26 PM   [ # 14 ]

looks bomb. best of both graphical worlds.

 
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15 July 2011 07:41 AM   [ # 15 ]

Hi, I found this blog once, then lost it. Took me forever to come back and find it. I wanted to see what comments you got. Nice blog by the way.

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