Eiji Aonuma’s Skyward Sword Demo Shows Dousing Mode, Mirror World
In Zelda news on Wednesday 08 June 2011
So, Skyward Sword may have been playable at the E3 show floor, but would you believe that it doesn’t end there? At Nintendo’s E3 roundtable, Eiji Aonuma showed off some exclusive gameplay, demonstrating some of the new features in this new incarnation of Zelda.
The first demo he showed demonstrated “dousing mode”. In this demo, Link must search for five pieces of a key buried by mole-like enemies (named “Mogmas”). To find the pieces, Link must use “Dousing Mode”. In this mode, a first-person view is taken with Link’s sword in the middle of the screen. Link can then move the sword to identify where the pieces are - identified by increasing beeping. Kind of like a metal detector! When Link finds the pieces, he can dig them up using a special pair of gloves.
The second demo Aonuma showed off demonstrated something more interesting. It seems that there is some kind of alternative world in the game, similar to the dark world of A Link to the Past. The demo took place in the Mushroom Hill-like area from the E3 demo last year, but with a twist. Striking Link’s sword into the ground morphed the surroundings into a bleaker, more abstract world, littered with living statues named Guardians. Link can’t use his sword in this mode - it’s stuck in the ground, so he’s helpless against the Guardians. The aim in this mode is to collect a number of green orbs, and there are also tear-shaped items which freeze the guardians for a certain amount of time. It sounds fairly similar to gameplay from the two DS titles, Phantom Hourglass and Spirit Tracks, which also has you avoiding scary statues to collect items.
Well, we certainly know a lot about this new game now! What do you think? Excited? I think I am.