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Layouts

By Nexus Zero - Last updated 13th July 2006


Pre-launch Design


Launch Design


Version 2


Version 2.5


Version 3


Version 4


Version 5 - GameSpy Design


Version 5.5 - TWW GameSpy Design


Version 6


Complete
 

In the summer of 2001, I was in Spain on holiday, missing my computer. I was begging to do something on it - anything, perhaps just to play around with Photoshop or Frontpage. I'd come off a string of failed websites which I'd opened less out of passion and more out of curiosity, about the internet, and about adding to it. So, ideas started flying around and suddenly I identified the one games series I had a clear love for - The Legend of Zelda.

The moment I had access to my PC, I was in Photoshop throwing things around. For a week, I did nothing but create Zelda Elements, and that next Saturday, I had a domain with hosting ready for the site. The first day, the newly-opened zeldaelements.com received 50 visitors, which was a huge shock after considering websites with 10 visitors a day a success. After the visitor count climbed to 100, I decided to redesign the site.

When the site grew to 200 visitors, I redesigned the site again, and again, and again, until I reached a design that I thought truly represented the type of site I wanted Zelda Elements to be. All this time, content had been growing faster than the rate of visitors, and a new design needed to be able to house this. Version 4, which lasted a whole 8 months, will be remembered by many early fans as the defining Zelda Elements design.

By this time, the site had grown to around 400 pages, and it covered every single Zelda game ever made.

It was using this design that the site hit its stride. We opened our first forums, and moved from shaky GameSquad servers to the fantastic home of GameSpy, which saw daily visitor counts rise to around 1300 a day. The site often outranked even zelda.com in the Google search for "zelda".

However, 6 months down the line and changes needed to be made. The quality of the site needed upping, and we needed to expand. For two straight months, a new design was made that would be easier to navigate, would load quicker, look better, and fit in with the other GameSpy websites while keeping the classic "Zelda" feel. After every page was remastered, rearranged and rewritten, we added loads of new sections, information and images. Version 5, the GameSpy design, was launched on Zelda Element's first birthday - what we liked to call "ZE Day".

While everyone liked the new design, some were unsure whether they liked it more than Version 4. In retrospect, it was clear that the GameSpy design was technically better than 4, but it didn't carry the same level of Zelda romanticism. In the run-up to the American release of The Wind Waker, the site was looking decidedly "Majora's Mask", so we went about cleaning it up and injecting a bit of vibrancy to the design. While we succeeded, the redesign was almost as controversial as the cel-shaded look of the new Zelda game (though obviously on not quite the same scale!), but at the time of The Wind Waker's release the site was receiving around 5500 visitors a day.

For some time, the site was updated every day, and thanks to staff member Evil Sponge, we provided the best coverage of The Wind Waker. All was going fantastically, until I got my hands on the game...

After covering the game in enthusiastic detail (Evil Sponge really liked the game), many were surprised at the tone of my own commentary. My enthusiasm levels had dropped to an all-time low and the site went through a long hiatus over the summer of 2003. The site was considered frozen, until I decided to complete the site and send the site off with style.

A vastly improved design, Version 6, was released in Christmas 2003 with content filling in all the gaps we could find. The navigation took another step towards perfection, with drop-down menus reducing clutter. Updates continued sporadically for five months, until it was time for me to leave for university. Knowing I wouldn't have any time to maintain a site as big as this, I completely shut the site down.

At some point I offered content to someone, I can't remember who, so I put the site back online. And I left it. And left it. And the dead site was getting 2000 visitors a day, accumulating profit for GameSpy.

Now, I love GameSpy, but I had plans to open a new site, and I needed visitors. So I moved it Zelda Elements to a new server as a subdomain to the new site, and benefited. Without GameSpy's backing, or the momentum of regular visitors, Zelda Elements plummeted, so I had an idea. Make Zelda Elements the best it possibly can be!

So I did, and the Complete design was the product. Also, while making the new design, something fantastic (and really, really lucky) happened. I began to really love Zelda again, and I wanted this new site to reflect that. It would be a shrine, a poem, a dedication and much more, so I took absolute pride in rewriting every single page, putting intricate details into the graphics, and filling out the content as best I possibly could. And better, there's more to do. I have articles in mind, features, and at last, a momentum and a desire to provide the best Zelda coverage possible. 
 
 
 



 
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Zelda Elements is not affiliated with Nintendo. All original content copyright Zelda Elements 2001 - 2006